WOne of the first indie game superstars of the 2000s, Derek Yu designed games on graph paper with his friend John Perry when he was a student. After Yu’s first major match, cave exploration‘ was a hit, and he and Perry agreed to collaborate again, no longer as classmates, but as men in their 40s. This sweet backstory is infused UFO50is a dizzyingly ambitious collection of 50 games whose narrative structure was created by a fictional gaming company over an eight-year period between 1982 and 1989. Each game features the classic Atari 2600 and NES aesthetic: chunky sprites. A rolling chiptune soundtrack – but uses current design trends and understanding to inject modern freshness into an old-looking game.
Why 50? who knows. But that’s considering that Yu and Perry (and their supportive developer friends) were able to apply their design talents across a surprisingly wide range of genres, some familiar and some entirely new. , which is a sufficiently high number. for example, party houseFrom a feisty but trouble-making rock star to a cuddly dog to a paid comedian to bring the laughs, you must strive to achieve the perfect balance of guests to throw the best house party ever. You’ll be scored on the quality of the night you arrange, and penalties will be imposed if your neighbors complain or if the fire department deems the party to be dangerously crowded. Some people try to perfect the game of this era. night manners This is a point and click horror story where you are chased through a mansion. bushido ball Edo period themed version Pon; rail robbery In this kinetic stealth action game, you play as an outlaw whose horse leads a series of train robberies.
For Yu and Perry, this was an incredibly ambitious undertaking, multiplying the challenge and timing required to create a single video game by a factor of 50. For us, the result is a product of wild generosity and shows how untapped the creative realm is. It remains in even the crudest looking video games.